Content and age notice
Grim Saga is a mature dark-fantasy game: violence, torture, corruption and death are part of its world. A content rating will be sought before release.
A dark fantasy RPG where the world answers for your choices.
2 complete, 58 in progress, 4 planned, across 64 tracked features.

Grim Saga is the studio's long-term flagship: a semi-realistic, medium-poly open world in Unreal Engine 5, dark in tone and driven by consequence. Decisions change relationships, factions, cities and the land itself.
Magic comes down two roads. Natural magic is stable and balanced, the gift of elves and humans. Sacrificial magic is powerful, ritual-bound and corrupting. From there it branches: dark magic of mind control and chaos, light magic of healing and shields, nature magic of wind, roots and fire, and wild magic, raw and unstable, for those who chose sacrifice. At the end of the dark road waits the Chaos Cloud, an endgame spell that corrupts land and people and turns a kingdom into a threat.
Eight gods stand over it all, from Ethirifus, the absent creator, to Death, born of Life and Darkness, who takes no side. Five playable races, four factions with their own reputations, and classes that evolve with how you actually play. Fight in real time with blade, bow and spell; manage a city's people and resources; survive hunger, fatigue and weather.
No paywalls. No microtransactions. Every release free of game-breaking bugs and false promises.
Where it stands: On hold. Grim Saga is the studio's long-term flagship; its Unreal Engine 5 build is paused while Hearthbound and Grim Saga Mini are finished, and what those two prove (the living world, the peoples, the battles) carries straight into it. The world map is being redrawn, so it is not shown here yet. A Kickstarter campaign is planned and will be announced on this page.
Every feature carries the studio's own progress figure. Red is barely started, amber is under way, green is done and proven in the real game. Click a feature to read what it means.
A semi-realistic, medium-poly world of forests, mountains, deserts, islands and cities. The beta map is being rebuilt, so it is not shown yet.
In development
Floating islands round the vortex, the walled capital on its lake, dwarf holds in the mountains, elf cities in the ancient forests, orc camps and goblin caves: the same world Grim Saga Mini already simulates at pixel scale.
In development
Decisions change relationships, factions, cities and the land itself, and the world does not forget.
In development
Townsfolk with homes, jobs, families and tempers, built on the living-world engine proven in Grim Saga Mini.
In development
Whole settlements that work, eat, sleep, trade and quarrel whether you are there or not.
In development
A real clock, lit windows at night, harvests that follow the season.
In development
Rain, fog, snow and storms that slow travel and hurt the badly dressed.
In development
Deer that watch and bolt, wolves that hunt in packs, boars that hold their ground.
In development
Trade that moves on real roads, raiders who prey on it, and gossip that follows.
In development
Eight gods, from Ethirifus the absent creator to Death, Nature, Knowledge and Darkness, each with designs on the world.
In development
Guardians of the ancient forests, forty feet of living wood, with a finished model and a developing AI.
In development
Hunger, fatigue, thirst and weather that have to be answered.
In development
Borders, settlements and roads that move with what happens in play.
In development
Two starting paths: one stable and balanced, the gift of elves and humans; one powerful, ritual-based and corruptive.
In development
Mind control and chaos; healing, shields and purification; wind, roots and fire; and the raw, unstable magic of those who chose sacrifice.
In development
The endgame spell of dark mages: it corrupts land and inhabitants and turns a kingdom into a threat.
In development
Fireball exists in both nature branches and reaches its third level only under special conditions.
In development
Sacrificial magic costs something every time; the witch's transformation is what it costs in the end.
In development
Those who read the gods and bargain with them.
In development
Humans, elves, dwarves, orcs and goblins, each with its own cities, customs and magic.
In development
In progress: face, build, race, origin and the first choices that shape a class.
In development
Warrior, mage, rogue, hunter and citizen, shaped by what you actually do rather than a menu.
In development
Light, Dark, Evil and Neutral, each with its own opinion of you that spreads by word of mouth.
In development
People who travel with you, with their own loyalties and limits.
In development
Court, marry, raise children, and continue as one of them when you fall.
In development
Years pass; so do you.
In development
A people of the sky world with their own place in it; concept sketches exist.
In development
Thirteen-foot giants with bone-studded spears, and the thing with mouths in its palms. Concept art is finished.
In development
Blades, blunt weapons and spears with windup, reach and recovery.
In development
Bows and thrown weapons; arrows stopped by walls and trees, not by water.
In development
Spells on the hotbar with mana, cooldowns and consequences.
In development
A block that tires you, a perfect block in a short window, a dodge that costs stamina.
In development
Protection that covers what it covers and nothing else.
In development
Leg wounds slow you, head blows daze you, and the dead stay dead.
In development
Range, openings, feints, flanking and nerve; packs that take turns.
In development
Horses and oxen for the long roads, and fighting from the saddle.
Planned
Smiths, woodworkers, farmers, clerks, jailers and stable hands, each with a workplace and a day.
In development
Own a shop, stock it, hire clerks, and watch customers come.
In development
People learn only what they saw; the watch hunts, demands surrender, and drags you to a cell.
In development
Offices, laws, petitions and votes, with unrest and your own popularity in the balance.
In development
Stand in the square and say your piece; people agree or heckle by their own views.
Planned
A crime unless the law allows it.
Planned
People, resources and the growth of a town under your hand.
In development
Alliances, betrayals and wars that emerge from what the factions want.
In development
Planned.
In development
Real materials from real trees and boulders, with permits where the law asks for them.
In development
Underground, by lantern light, with supports, ore and cave-ins.
In development
A steward who plans, buys what is missing and pays builders real coin.
In development
Planned.
In development
Planned.
In development
Squads by culture, formations, archers first, flanks and routs.
In development
Select squads and give orders from a map, then return to your own two feet.
In development
Bounties, hired bands and levies paid in real coin.
In development
Walls, gates, bowmen on the wall and what it takes to bring them down.
Planned
Calm, provoked or wrathful; skeletons that take orders and zombies whose bites turn.
In development
A camp, a cave behind it, and a pot on the fire.
In development
Wardens who hunt whoever fells the ancient forests.
In development
Holds in the grey mountains that brew, trade and brawl.
In development
Camps round a fire pit, duels in a ring, challenges answered.
In development
A hierarchy of their own under the moon.
In development
A first atmosphere trailer and a second gameplay trailer, once the beta map is ready for footage.
In development
A campaign is planned. The date will be announced here first.
In development
A promise, not a feature: one purchase.
Available now
Also a promise: every release free of game-breaking bugs and false promises.
Available now







Grim Saga is an Unreal Engine 5 title and will need a modern gaming PC. Requirements will be published once the beta map is performance-tested.
| Component | Minimum |
|---|---|
| Operating system | Windows 10 or 11 (64-bit) |
Grim Saga is a mature dark-fantasy game: violence, torture, corruption and death are part of its world. A content rating will be sought before release.
Grim Saga is not for sale yet. The store opens when there is something to buy; people on the list hear first.