Game

Grim Saga Mini

A pixel-art kingdom simulation where 33,000 people live their own lives.

In development

72%

14 complete, 40 in progress, 1 planned, across 55 tracked features.

Grim Saga Mini key art

About Grim Saga Mini

Grim Saga Mini is the world of Grim Saga at pixel scale. The map is 2,875 by 2,875 tiles: the vortex, the bridges, the capital in its three rings of water, the dwarf holds, the oases, the ancient forests and the corrupted shards. Thirty-six settlements and about 33,000 people live in it, each with a job, a home, a family and a day of their own.

You arrive as a traveller in the wilds. Buy an axe and fell trees, quarry stone, and let the steward plan a town that goes up with real planks and real coin. Run a shop. Speak to a crowd and watch a movement form. Marry, raise heirs, and when you fall, continue as one of them. Fight with a sword, a bow or a spell, and answer to witnesses, the watch and the cells if you choose badly. Raise a squad, take the commander's map and meet an orc warband on the bridge.

Game systems own reality; nothing is scripted. Real items and real coins move between real containers, and everything you see is saved and loaded. It is built in Python so it shares its living-world engine with Hearthbound, and it is designed to run on almost any PC.

Where it stands: Playable inside the studio and tested every day: 49 automated suites drive the real game. No public build yet. The percentages below are the studio's own progress figures.

Progress

Features

Every feature carries the studio's own progress figure. Red is barely started, amber is under way, green is done and proven in the real game. Click a feature to read what it means.

Screens and settings

95%
Home screen on the real clock
100%

Sunrise and sunset come from today's date. The lantern comes on at dusk, the castle windows light, stars come out.

Available now

Settings book
95%

A leather-bound book of settings where every control changes something: keys, difficulty, colour-blind modes, subtitles, reduced motion, text speed, ambience.

In development

Save and load the whole world
100%

Bodies, knocked-out people, arrows in flight and stores in the storehouse all survive a save. Autosave every ten minutes.

Available now

Pause menu
100%

Esc stops the world: resume, save, load, settings, controls, main menu, quit.

Available now

Character creator
85%

A creator book with race, build, hair, beard and kit. Your own head becomes the HUD portrait.

In development

Music and the sound of each place
90%

The commissioned Grim Saga theme on the menu; in the world, wind, birds, crickets and owls, a stream near water, murmur in towns, cups in a tavern, drips in the mines, rain and thunder.

In development

The notebook
95%

Inventory with a paper doll, stats, skills, magic, companions, journal, map and dynasty on one Tab key.

In development

A living world

77%
Thirty-six settlements, 33,000 residents
100%

Humans, elves, dwarves, orcs, goblins and the Kifa, each person with a job, a home and a family.

Available now

Every person has their own day
90%

Early birds and night owls, guards on their watches, children at lessons and home by their mother's clock, each trade in its own room.

In development

Day, night and lighting
100%

Streets fill in the morning and empty at night; the watch walks its rounds under lit windows.

Available now

Weather and seasons
95%

Rain, fog, snow, storms, blizzards, heat and cold. Snow and mud slow you, the cold hurts unless you dress for it, farmers stay home in a storm.

In development

Winter shortages and famine
40%

Harvests follow the season; explicit famine events and snow on the ground are still to come.

In development

Wildlife that behaves like its kind
85%

Deer watch then bolt, wolves hunt in packs and take turns, owls swoop at night, boars hold their ground.

In development

Caravans, raids and road news
70%

Caravans carry real cargo between towns; raiders ambush them; prices and gossip follow.

In development

Intelligent movement
85%

People prefer streets, use doors as doors, queue, pass in crowds and walk home as households.

In development

An interior for every trade
90%

Forty-one kinds of building with their own rooms: taverns with plates on the tables, barracks, prisons, granaries, the necromancer's tower.

In development

Calendar page
10%

A calendar in the notebook; today the date lives in the HUD only.

In development

Towns, trade and building

72%
Chop trees, quarry stone
100%

Buy a felling axe or a pickaxe, swing by swing a tree falls, a stump stays and a sapling grows back. The law may ask for a permit.

Available now

Build a town from real materials
100%

Press B and the steward Maren plans a town where you stand. The storehouse starts empty; builders are paid real coins and materials are consumed.

Available now

Underground mines
90%

Build an entrance from ten real stone, go down, dig by lantern light, place timber supports, find ore, survive a cave-in.

In development

Trading
60%

Buy food and tools from smiths, woodworkers and merchants; sell timber, planks and stone to the building trades. No haggling yet.

In development

Shops of your own
80%

Own a shop with clerks, live customers and hired gatherers.

In development

Dwarf holds that brew and trade
70%

Dry cellars are answered by the books: an ale price, a ruler hiring a brewer.

In development

Crafting
5%

Making things from what you gather.

In development

Combat and magic

75%
One fight engine for every blow
95%

Windup, active and recovery, real sweep shapes, block and perfect block, dodge, armour by body part. The same engine for you, a guard, a goblin and a wolf.

In development

A fighter's brain
85%

Range, openings, feints, flanking, turns and nerve. Packs take turns: one goes in, the others circle.

In development

Archery
100%

Arrows are stopped by walls, trees, rocks and cliffs, fly over water, and hurt the first person they meet.

Available now

Knockouts, wounds and death that stays
100%

Blunt knocks out, blades kill. Leg wounds slow you, head blows daze you. The dead are buried in towns and rot in the wilds.

Available now

Spells on the hotbar
80%

Mana, cooldowns and bolts that fly toward the mouse; the magic engine decides fizzles and range.

In development

Brain Magic
35%

Six branches, levels, the sigil ritual, corruption and shamans. The engine is built; most of it is not yet in play.

In development

Werewolves
30%

A lycanthropy hierarchy with its own rules, not yet loose in the world.

In development

Battles and war

60%
Organised battles
80%

Squads by culture, formations, lines that meet, archers first, flanks and routs. Sixty against sixty on screen.

In development

The commander's map
80%

COMMAND on the dial: select squads, right-click orders, walls, gates and woods drawn on the map.

In development

Raise a squad
70%

Bounties, bands for a fee, and a party of your own, hired with real coin.

In development

Walls and bowmen
60%

Town walls with bowmen on them; nobody fights from the wall yet.

In development

Sieges and wars between realms
10%

Armies, sieges and the consequences of raids on the factions.

In development

Peoples and creatures

72%
The necromancer and his dead
85%

Calm, provoked or wrathful. He knows only what he or his skeletons saw. Zombie bites sicken and turn.

In development

Goblin camps, caves and the pot
75%

Goblins with a camp, a cave and a stew; they scatter or warn depending on who draws a blade.

In development

Elf wardens
70%

Wardens who hunt anyone felling the nearest ancient forest.

In development

Orc duels and challenges
75%

Orcs settle things in a ring; the winner takes the weapon.

In development

The Kifa
60%

A people who serve, then go free.

In development

Forest Protectors
65%

Ancient trees that stand up when the forest is wronged, now drawn from the newer design.

In development

Crime, law and politics

58%
Witnesses, the watch and the cells
100%

People learn only what they saw. The watch hunts you, demands surrender, drags you to a cell. Hide lockpicks about your body and pick the lock.

Available now

Interrogation
100%

A tool tray, body regions, pain, fear, will, blood and shock. A crime unless the law allows it.

Available now

Government
100%

Offices, laws, petitions and votes on one screen, with unrest and your own popularity.

Available now

Speeches
100%

Press T and type. People agree or heckle by their own views; those who agree gather round you and a movement forms.

Available now

Typed conversation
45%

Talk to one person, three, or a group of five in your own words.

In development

Council scene
10%

Yes, no or abstain in the chamber.

In development

Reputation page
10%

What each town has heard about you.

In development

A bandit camp of your own
0%

Recruit dark companions, ambush the roads, draw the kingdom's patrols.

Planned

Family and body

62%
Marriage, children, heirs
100%

Court, marry, raise children. When you die you choose an heir; without one, the game is over.

Available now

Food, water and the body
70%

A canteen with four, eight or twelve sips, meals at the tavern, a body that thins or thickens with how you eat.

In development

Relationship web
15%

Who likes whom, drawn as a web.

In development

Exploration

53%
Cliffs, passes, caves and ruins
15%

Hidden routes and places worth finding.

In development

The map in the notebook
90%

The whole sky world, a minimap on the HUD and markers that announce arrival.

In development

See it

Screenshots

System requirements

Grim Saga Mini is a 2D game written in Python with pygame-ce and uses almost no graphics power. Exact minimum figures will be measured before release; the studio develops it alongside Hearthbound on the same PC without touching the GPU.

ComponentMinimumRecommended
Operating systemWindows 10 or 11 (64-bit)-
GraphicsIntegrated graphics are enough-
Display1280 x 720 or larger; the game renders at 480 x 270 and scales up cleanly1920 x 1080 for 4x pixel scaling in fullscreen

Content and age notice

Grim Saga Mini contains fantasy violence, death, crime and interrogation scenes drawn in pixel art. There is no sexual content.

Read the content policy

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News and updates

Full Grim Saga Mini news archive

Grim Saga Mini is not for sale yet. The store opens when there is something to buy; people on the list hear first.